Retroarch pcsx fullscreen11/28/2023 ![]() Generally speaking my core config files have these (and change them accordingly, specially rewind that could be troublesome for some cores): ![]() Also, RA by default saves shader changes to a file named the same as your MAIN cfg but with a cgp extension, that means with this setup you can play with shaders without messing up the shader you use and then you can copy it or rename it if you want it to use for a particular game or core. That means any changes you make to the setup still save in the MAIN config file, so stuff that is the same for every core such as inputs and paths are always up-to-date on core specific options are not affected. In that case, the appendconfig option is ideal since it appends only what you have in that config, but that file is never written. In many cases you want to use different shaders, or a different aspect ratio, or maybe a border overlay for different cores (or games, more into that later). ![]() Now, what's important of this setup is the core specific additions. * -L libretro\nestopia_libretro.dll - core to use * -appendconfig config\htpc\htpc_nestopia.cfg - core specific config additions * -config config\htpc\htpc.cfg - name of my MAIN config file My config and my libretro dir are inside my retroarch dir so this "just works" with relative paths. "%rom%" -config config\htpc\htpc.cfg -appendconfig config\htpc\htpc_nestopia.cfg -D -L libretro\nestopia_libretro.dll ![]()
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